Shade 3d for unity9/18/2023 ![]() It is because of the skybox in the scene. Keep in mind that an empty scene in Unity 3D causes 5k vertex eventhough there is no object around. Then i lower the smooth treshold like picture below. I named them as “smooth” and “flat”, then i added smooth modifier to the “flat”. They are absolutely same, clone geospheres. I created this two geosphere above in 3Ds Max. So I wanted to test what is actually happening. ![]() I was very surprised when i realized smooth objects are more performance friendly rather than flat objects (Low poly style). However, when i export my low poly models with individual smoothing groups per polygon, vertex counts in Unity increases to astronomical numbers. Models must be really low poly and the scene must be very well optimized for a fluid experience. When it comes to creating 3D models for VR experiences, keeping the vertex count low is very important. We are realy excited to work on it!Įventhough, I used to work on Low poly style graphics in 3ds max ( I have even a tutorial post in previous pages), it is quite tricky when working in Unity 3D. It’s very crazy and something never been tried. I am going to announce the new project next months. I started to work on a VR game project with Low Poly Style graphics.
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